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An analysis of digital devices as elements of storytelling and emplotment in Kemi Adetiba’s <i>King of Boys II</i>


Abstract

The expansion experienced in the field of technology has blossomed to a level where it is now functional in every field and area of life. This explains its frequent appearance in modern Nigerian films. However, the deployment of digital devices as appropriate props and their relevance in highlighting the thematic concerns in King of Boys II has not received adequate attention. Using the theory of Narratology and the User Interface Model, this paper examines digital devices as props arrogated to characters by the director, used to highlight the film’s thematic concerns through its interface with characters. The study relies on both primary and secondary sources. Analysis is based on four aspects which are set up, complication, development, and climax. Findings show that the user-interface and user-experience provided and showcased an optimal way of presenting the thematic concerns in the film. Thus, as properties deployed by the director, the characters interface with the device is a determinant factor for the experience. In all, the thematic concerns in King of Boys II were highly dependent on the character’s interface with digital devices. Therefore, digital devices are elements of storytelling and emplotment used by the director to reveal key truths about the film and the inner nature of characters.


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eISSN: 2971-6748
print ISSN: 0189-9562