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Board-Game Based Nutrition Education Enhanced Breakfast Habit of In-School Adolescents in Ile-Ife, Nigeria


O Ariyo
O.O Leshi
E.O Adedipe
O.O Aleru

Abstract

This study was designed to assess the effect of board game-based nutrition education on breakfast knowledge, attitude and habit
of in-school adolescents in Ile-Ife, Nigeria. The quasi-experimental study involved 360 in-school adolescents assigned into
Participatory Experimental (PEG), Experimental (EG) and Control groups (CG) of 120 each. An interviewer-administered
questionnaire was used to collect information on respondents’ basic characteristics as well as knowledge, attitude and practices
on breakfast consumption. A ‘Breakfast Master’ board game, developed with PEG was used for a 3-week intervention period
among the experimental groups. Knowledge was assessed using 11-point scale, categorized as good (≥9) or poor (<9). Attitude
was assessed using 50-point scale, categorized as positive (≥34) or negative (<34). Data were analyzed using descriptive statistics
and ANOVA at p=0.05. Age of adolescents (CG:13.3±2.2years, PEG:13.9±2.4years, EG: 13.0±2.4years) was similar. Females
constituted 55% in CG, 50.9% in PEG and 54.2% in EG, respectively. Change in adolescents with good knowledge (60.8-61.7%,
80.0-94.2%, and 85.8-92.5%) and attitudes (-10.9%, 11.7% and 5.8%) was significant in CG, PEG and EG, respectively. Regular
breakfast intake increased from 45.0-42.5%, 70.0-74.1%, and 56.7-70.0%, in CG, PEG, and EG, respectively. Consumption of
staple foods during breakfast and proper timing of breakfast meals increased in interventions groups. Board-game based nutrition
education enhanced breakfast habit among in-school adolescents and the use of participatory approach in development of
intervention tool heightened knowledge, attitude and practice change.


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eISSN: 1119-5096
print ISSN: 1119-5096