Design Of An Educational Game For Training Learners In The Use Of 3D Visualization Skills

  • J Osodo
  • A Amory
  • M Graham-Jolly
  • FC Indoshi


Educational games are one of the earliest forms of instructional technology. However, research focused on educational effectiveness of games has been limited. The purpose of this study was to examine the design of an educational game for training learners in the use of 3D visualization skills. A qualitative research approach was used to ascertain from university of Natal lecturers (n=13) what convictions and experiences they had had with their students that related to the use of visualization skills. Skills most required included interpretation of 2D and 3D structures as well as their rotation in space. A quantitative research approach was used among Cell Biology first year students (n=145) and second year students (n=45) of the School of Life and Environmental Studies at the University of Natal, Durban. Data analysis showed that the most deficient skills in the learners included pattern folding, orientation of form and rotation. A computer educational game (Dark Light) was developed. The design of the educational game was in a way that incorporated friendly user interfaces within easily navigable but challenging scenic tasks. It is recommended that educational games be incorporated in academic programmes as they can improve visualization skills hence effective in heralding cognitive development.

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eISSN: 1118-5570